Guren Ichinose (
swordfucker) wrote in
awashlogs2018-10-14 10:30 am
[ OPEN ] Player plot - camping mingle log!
Who: ANYONE (Defense force & any guests, invited or not!)
Where: The Forest
When: 10/14-10/15
What: A camping trip in the forest! What could go wrong?
Warnings: None currently. Please let me know if I need to change this to add warnings!


i. Daytime Events (14th or 15th)

ii. Nighttime Events (14th)

iii. Events for Day or Night (14th or 15th)

iv. Extras (14th or 15th)
Where: The Forest
When: 10/14-10/15
What: A camping trip in the forest! What could go wrong?
Warnings: None currently. Please let me know if I need to change this to add warnings!

Nestled in a clearing surrounded by the colorless half-dead trees, the various shades of gray leaves scattered across the ground making a nice crunch when stepped on, is the campsite made for the trip. It's not a fancy affair as one would expect from the limited resources, but has a sense of homeliness to its step-up. At the start of the day tents are erected, the largest ones to store the supplies for the next couple days, and a fire bed is made toward the center of the space for the campfire that will start up as the sun sets closer to night.
The sound of wildlife is everywhere, from chirping birds to cricketing bugs, and distant pattering steps of animals who are smart enough to not crash through what is sure to be a populated area in their territory. If you ignore the eerie sounds of the incomprehensible whispers coming from every direction, it’s almost enough to be normal. It'll be a chilly day so everyone should be wearing appropriate clothes for the weather, but the good news is that there'll be a lot of sunshine from the thankfully restored sun!
Sad that the forest itself is not so festive, but at least the fire at night will be a warm mix of purple and red, with the firewood turning dull merlot underneath the contact. Sunset turns the sky into shades of purple, and when six o’clock hits the sky will turn a sharp dark blue with the stars lighting up the night for the rest of their evening.

i. Daytime Events (14th or 15th)
- [Thankfully, their trek into the forest doesn’t take too long at all. Just as had been mentioned, the campsite is just far enough to make the town out of sight, and feel a little out of reach, but not so deep that there’s any immediate danger. Things start early on the 14th, and after their night over in the woods, they’ll stay well into the 15th before returning, as well. There are a large number of things to do at any time, so it’s time to get started!
a. Hunting
Everyone is going to have to eat throughout their stay in the woods! That means there’s some work cut out for those who are capable of hunting, and maybe even those who are a little less than capable. There are the normal mutated animals throughout the woods— extra limbs, wings when there shouldn’t be, too many teeth, and so on. Remember, sometimes that means that a friendly woodland squirrel can shoot out fire, so be careful! That’s not the only thing you’ll have to watch out for, either. There are certain parts of the woods that will cause character powers and abilities to go wonky. They may suddenly be unable to use them, lack control of them, or become significantly stronger. These issues only occur in certain pockets of the forest, so you may step into it one minute and out of it the next!
b. Gathering wood
The next thing that everyone’s going to be needing before nightfall is firewood. That means knocking down and cutting up trees however you can! You’ll still have to watch out for those pocket areas of the forest that may mess with your powers and abilities, and on top of that, it seems not all gray trees are created equal. Certain trees, if chopped down and lit on fire, will induce effects such as suddenly feeling more affectionate or suddenly feeling completely belligerent. Have fun.
c. Activities
With business out of the way, you can finally relax and have some real fun! There are areas set up for a variety of physical games such as tug of war, sports you can play with a ball (it’s probably not the right type of ball, but work with it here), and of course the obstacle course (that begins easy and slowly turns more difficult) that Zelda has lovingly constructed for everyone. Of course, there are also games like hide and seek that you can play, or get creative and come up with something yourself!
d. Morning after/Wrapping up
Whether you slept in a tent or beneath the starry sky, morning comes eventually, and the second day of the trip begins. Was it a comfortable rest? Maybe the affection-causing fumes of the fire have you a little too close to someone nearby. However it is that you wake up, as soon as the sun begins to rise, things begin to take motion again, and Guren won’t let anyone sleep in for too long. Get up and help out, go have your ordered fun.
Of course, once the day nears its end, it’ll be time to pack everything up and head back to the town. Hopefully you’re not too exhausted. There’s plenty to help with, and any slackers can expect to be nagged into helping— unless you manage to slip away. ]

ii. Nighttime Events (14th)
- [Night falls, and the usual whispers from between the trees that can never be understood seem more apparent. Everything is more quiet, a little spookier, but it’s time to settle in and get some sleep. Or maybe you’re not ready to sleep just yet! There’s still so much that can be done, after all.
a. Ghost stories
A camping classic for everyone. Sit around the fire and tell ghost stories, or funny stories, or any stories to a listening group. Try to scare someone out of their wits if you dare. But be warned, as the woods want to play along too. You won’t even realize it until the bone chilling tale is over and no one in the group had ever uttered a word.
b. Night watch
Members of the Defense Force (and anyone tagging along interested in joining or willing to help) will be assigned a specific time or rotation to stay watch. It may be a fun camping trip, but the dangers of the forest are real, and no one wants to end up hurt. Keep an eye on the will o the wisps nearing the outskirts of the camp, just in case anyone is too curious for their own good, but otherwise, at least everything looks relatively safe. The hardest part may just be staying awake.
c. Cookout
With food hunted from the wilderness, it’s time to get to cooking it! Do you even know how to cook a rabbit with four ears? Hope so. Or maybe you just decided to stick with berries from the plants. One way or the other you need to eat and you need to cook your meal. Might be a good idea to grab someone for help if you’re completely clueless.
d. Campfire
As the fire roars starting at early evening and throughout the night, take the time to relax next to the warmth. Even as the forest whispers at night and pixies might try to steal your belongings if they think you aren’t paying attention, after a long day there’s no shame in some downtime. Why, you could even sing some SONGS to get on everyone’s nerves because what brings a group together like 100 bottles of beer on the wall when everyone wishes they could get drunk? Luckily there are plants that only require brief contact on accident to help loosen you up for it.

iii. Events for Day or Night (14th or 15th)
- [Of course, there are some activities that aren’t limited by daylight or nighttime. Relax around the fire, warm yourself from the cold, and have fun!
a. Card/board games
Sad to report that there is no monopoly in Chroma. That said there are plenty of classics here for people to take part in. Care for a game of chess or checkers? If you want to stretch your wits and poker faces, there are few card decks that old and worn but still usable. Make it interesting by throwing out a bet! They’ll be available for those who especially don’t like roughing it out.
b. Chatter
If you want to pass the time, why not take part in some conversation games with your teammates? All in good fun, no? Truth or Dare, Two Truths and a Lie, Never have I ever, Would You Rather -- anything goes so long as you’re willing to play the game.]

iv. Extras (14th or 15th)
- [Aside from all of that, there are a number of general events that can occur at various times throughout the stay in the forest. Many of these can be included or combined with any of the above prompts, so keep that in mind!
a. Pixies
There are thieves in the forest. Pixies will be stealing weapons and belongings the second your back is turned, so watch out! They can be found in the woods and recovered, but you’ll have to track them down to retrieve them, so you might want to ask for some help.
b. Plantlife
Certain plants in and around the campsite, if touched, will induce effects such as: looser inhibitions, a drunken sort of feeling, and a general discarding of sensibility. There’s also the firewood mentioned up above. Certain trees, when chopped down and lit on fire, may induce effects such as suddenly feeling more affectionate or suddenly feeling more belligerent.
c. Will o the wisps
Once nighttime hits, the campsite will be surrounded by glowing lights. Thankfully, they’re benevolent right now, since everyone is so close to the town, and won’t exert any influence on characters. If your character would try to follow them despite that, however, it would lead to something that heavily contradicts the tone of this camping trip, and you’ll have to contact the mods to see what happens. Be warned that there are heavy risks! Maybe just admire them like fireflies from afar, instead? Or save a friend from straying too far.]
OOC. Notes
Like it says above, this event is open to everyone! Defense force members are “forced” (icly, not oocly, obviously) to come, but anyone else is invited, and even if they’d rather crash instead of RSVPing, that’s fine, too. If you need it, the OOC information and plotting post is over here for your reference! If you have any further questions, or if you need to add a warning to the log, PM me or message me atzeloser! That being said, if anything somehow ends up getting NSFW in any of those cute little tents, please take that to your own character journals so I don’t have to lock the entire log. Otherwise, have fun!!

no subject
I know how such stories end all too well. Labrynna will no doubt mourn the loss of two fair youths ere long.
no subject
[ she smiles faintly, and continues on- ]
As the years went by, Ambi's heart was still kept prisoner for her love of the sailor lost forever to the sea. Her father passed and she ascended to her rightful place as Queen, yet never did she take the hand of any man who offered it to her. Not for political gain, or wealth, or even the promise of land. She still believed in her heart that the sailor she loved was out there, and that he would return if she remained true to him.
But there were those who sought to use her love for their own gain. One such person was an Oracle with the power to control the streams of time through song. She told Ambi --
"To guide your lover home, let us build a tower up to the heavens above. It will be the beacon to guide the sailor from sea, the symbol of your greatness as a Queen and your love for him."
-- and Ambi, consumed with the idea, agreed... not knowing that the Oracle was possessed by the dark magics of a sorceress named Veran.
no subject
To use the power of song for such fell purposes will surely lead to disaster.
no subject
...The tower's great size meant it would take many long years to build and complete. Ambi was angered by this, and went to the Oracle for council. The Oracle promised to create an endless day, where the sun would never again set, so that Ambi could force her men to continue work. All she asked was for a favor when the deed was done. Ambi without hesitation accepted the deal.
From there the kingdom demanded every able body man to report to the tower for work. Those who did not comply were ripped away from their homes, forced into labor, under threat of their loved ones. They slaved away to make her tower, some collapsing from the physical toil, and the once prosperous Labrynna came to know sorrow and despair. The people grew to hate Ambi, speaking how the once kind and benevolent Queen had become a monster blinded by ambition.
And when the tower was complete, built to the heavens above, Veran chose to take her favor. She abandoned the body of the Oracle and revealed her true nature -- then claimed Ambi as her new host.
no subject
[ And he can only wonder if the tale is indeed true. Her story smacks of legend, but, after all, in his experience legends generally come true. ]
But does it end there, my lady?
no subject
[ she could lie and end the story there, but doing so feels dishonest to the tale. so she will conclude- ]
A hero wielding the sword to seal darkness hears of Veran's dealings and ascends the tower to stop her from ruling the land of despair and sorrow she had created. Through a clash of a terrible battle, the hero defeats the wicked sorceress and frees Queen Ambi from her clutches.
Peace is restored to the land afterward. However Ambi, realizing what her foolishness led her to do, leaves the kingdom in exile. She goes to the sea and looks out to the foggy darkness, sorrow and pain tainted in her heart by the horrors she enacted on her people. And, perhaps sensing this, the sea reveals a broken and destroyed ship slowly moving out to the shore. It arrives bearing monstrous skeletons, cursed to continue their existence even after death, to which Ambi believes is what she too deserves.
But then who should step out of the ship but the Captain himself. And though he was a monstrous skeleton clad in the gear of a pirate, Ambi only needed to take one look at him to know... it was the sailor who had left her all those years ago.
[ a smile: ] The end.
no subject
The circumstances were deeply tragic, and yet…I cannot help but feel some joy at their reunion.
[ Even though he’s like half-sure the skeleton man tried to kill her or something. He doesn’t expect things to end well no matter what. ]
no subject
[ even if it takes a very, very long time to get there. and so the sounds of the night fill the void of silence, the end bringing her some relief as well. but then- ]
Oh but that wasn't particularly scary. I guess that means I'll have to think something else up another time!
no subject
I do so love romances, especially those with hard-won happy endings. [ A sigh. ] But I suppose the opposite is always true—a happy ending that lasts long enough will become tragic as well.
no subject
[ and it's defensive, her voice a little scared at the assertion alone. no happy ending should invite tragedy into it. not when it was fought for and won with so much pain to begin with. ]
no subject
Is that so? Ah…perhaps it is, for those who are destined for happiness. But all happiness, I find, is fleeting—far too fleeting.
no subject
[ it's a sad way to be. she knows little of his life, the one glimpse shown at his lowest moment, but she does not imagine it has been kind to him if he believes in what he speaks. and in truth-- ]
I used to think that happiness was meant for others, but never for me. And for a long time I thought I was broken, unable to feel how others so effortlessly could. But that isn't true. Not for me and not for you.
no subject
But your kind regard is more than I ever could have hoped for.
no subject
[ it can take a very, very long time, as it did for her, but one can never give up on the hope of something better. ]