swordfucker: (209)
Guren Ichinose ([personal profile] swordfucker) wrote in [community profile] awashlogs2018-10-14 10:30 am

[ OPEN ] Player plot - camping mingle log!

Who: ANYONE (Defense force & any guests, invited or not!)
Where: The Forest
When: 10/14-10/15
What: A camping trip in the forest! What could go wrong?
Warnings: None currently. Please let me know if I need to change this to add warnings!


Nestled in a clearing surrounded by the colorless half-dead trees, the various shades of gray leaves scattered across the ground making a nice crunch when stepped on, is the campsite made for the trip. It's not a fancy affair as one would expect from the limited resources, but has a sense of homeliness to its step-up. At the start of the day tents are erected, the largest ones to store the supplies for the next couple days, and a fire bed is made toward the center of the space for the campfire that will start up as the sun sets closer to night.

The sound of wildlife is everywhere, from chirping birds to cricketing bugs, and distant pattering steps of animals who are smart enough to not crash through what is sure to be a populated area in their territory. If you ignore the eerie sounds of the incomprehensible whispers coming from every direction, it’s almost enough to be normal. It'll be a chilly day so everyone should be wearing appropriate clothes for the weather, but the good news is that there'll be a lot of sunshine from the thankfully restored sun!

Sad that the forest itself is not so festive, but at least the fire at night will be a warm mix of purple and red, with the firewood turning dull merlot underneath the contact. Sunset turns the sky into shades of purple, and when six o’clock hits the sky will turn a sharp dark blue with the stars lighting up the night for the rest of their evening.



i. Daytime Events (14th or 15th)
    [Thankfully, their trek into the forest doesn’t take too long at all. Just as had been mentioned, the campsite is just far enough to make the town out of sight, and feel a little out of reach, but not so deep that there’s any immediate danger. Things start early on the 14th, and after their night over in the woods, they’ll stay well into the 15th before returning, as well. There are a large number of things to do at any time, so it’s time to get started!

    a. Hunting
    Everyone is going to have to eat throughout their stay in the woods! That means there’s some work cut out for those who are capable of hunting, and maybe even those who are a little less than capable. There are the normal mutated animals throughout the woods— extra limbs, wings when there shouldn’t be, too many teeth, and so on. Remember, sometimes that means that a friendly woodland squirrel can shoot out fire, so be careful! That’s not the only thing you’ll have to watch out for, either. There are certain parts of the woods that will cause character powers and abilities to go wonky. They may suddenly be unable to use them, lack control of them, or become significantly stronger. These issues only occur in certain pockets of the forest, so you may step into it one minute and out of it the next!

    b. Gathering wood
    The next thing that everyone’s going to be needing before nightfall is firewood. That means knocking down and cutting up trees however you can! You’ll still have to watch out for those pocket areas of the forest that may mess with your powers and abilities, and on top of that, it seems not all gray trees are created equal. Certain trees, if chopped down and lit on fire, will induce effects such as suddenly feeling more affectionate or suddenly feeling completely belligerent. Have fun.

    c. Activities
    With business out of the way, you can finally relax and have some real fun! There are areas set up for a variety of physical games such as tug of war, sports you can play with a ball (it’s probably not the right type of ball, but work with it here), and of course the obstacle course (that begins easy and slowly turns more difficult) that Zelda has lovingly constructed for everyone. Of course, there are also games like hide and seek that you can play, or get creative and come up with something yourself!

    d. Morning after/Wrapping up
    Whether you slept in a tent or beneath the starry sky, morning comes eventually, and the second day of the trip begins. Was it a comfortable rest? Maybe the affection-causing fumes of the fire have you a little too close to someone nearby. However it is that you wake up, as soon as the sun begins to rise, things begin to take motion again, and Guren won’t let anyone sleep in for too long. Get up and help out, go have your ordered fun.

    Of course, once the day nears its end, it’ll be time to pack everything up and head back to the town. Hopefully you’re not too exhausted. There’s plenty to help with, and any slackers can expect to be nagged into helping— unless you manage to slip away. ]




ii. Nighttime Events (14th)
    [Night falls, and the usual whispers from between the trees that can never be understood seem more apparent. Everything is more quiet, a little spookier, but it’s time to settle in and get some sleep. Or maybe you’re not ready to sleep just yet! There’s still so much that can be done, after all.

    a. Ghost stories
    A camping classic for everyone. Sit around the fire and tell ghost stories, or funny stories, or any stories to a listening group. Try to scare someone out of their wits if you dare. But be warned, as the woods want to play along too. You won’t even realize it until the bone chilling tale is over and no one in the group had ever uttered a word.

    b. Night watch
    Members of the Defense Force (and anyone tagging along interested in joining or willing to help) will be assigned a specific time or rotation to stay watch. It may be a fun camping trip, but the dangers of the forest are real, and no one wants to end up hurt. Keep an eye on the will o the wisps nearing the outskirts of the camp, just in case anyone is too curious for their own good, but otherwise, at least everything looks relatively safe. The hardest part may just be staying awake.

    c. Cookout
    With food hunted from the wilderness, it’s time to get to cooking it! Do you even know how to cook a rabbit with four ears? Hope so. Or maybe you just decided to stick with berries from the plants. One way or the other you need to eat and you need to cook your meal. Might be a good idea to grab someone for help if you’re completely clueless.

    d. Campfire
    As the fire roars starting at early evening and throughout the night, take the time to relax next to the warmth. Even as the forest whispers at night and pixies might try to steal your belongings if they think you aren’t paying attention, after a long day there’s no shame in some downtime. Why, you could even sing some SONGS to get on everyone’s nerves because what brings a group together like 100 bottles of beer on the wall when everyone wishes they could get drunk? Luckily there are plants that only require brief contact on accident to help loosen you up for it.




iii. Events for Day or Night (14th or 15th)
    [Of course, there are some activities that aren’t limited by daylight or nighttime. Relax around the fire, warm yourself from the cold, and have fun!

    a. Card/board games
    Sad to report that there is no monopoly in Chroma. That said there are plenty of classics here for people to take part in. Care for a game of chess or checkers? If you want to stretch your wits and poker faces, there are few card decks that old and worn but still usable. Make it interesting by throwing out a bet! They’ll be available for those who especially don’t like roughing it out.

    b. Chatter
    If you want to pass the time, why not take part in some conversation games with your teammates? All in good fun, no? Truth or Dare, Two Truths and a Lie, Never have I ever, Would You Rather -- anything goes so long as you’re willing to play the game.]




iv. Extras (14th or 15th)
    [Aside from all of that, there are a number of general events that can occur at various times throughout the stay in the forest. Many of these can be included or combined with any of the above prompts, so keep that in mind!

    a. Pixies
    There are thieves in the forest. Pixies will be stealing weapons and belongings the second your back is turned, so watch out! They can be found in the woods and recovered, but you’ll have to track them down to retrieve them, so you might want to ask for some help.

    b. Plantlife
    Certain plants in and around the campsite, if touched, will induce effects such as: looser inhibitions, a drunken sort of feeling, and a general discarding of sensibility. There’s also the firewood mentioned up above. Certain trees, when chopped down and lit on fire, may induce effects such as suddenly feeling more affectionate or suddenly feeling more belligerent.

    c. Will o the wisps
    Once nighttime hits, the campsite will be surrounded by glowing lights. Thankfully, they’re benevolent right now, since everyone is so close to the town, and won’t exert any influence on characters. If your character would try to follow them despite that, however, it would lead to something that heavily contradicts the tone of this camping trip, and you’ll have to contact the mods to see what happens. Be warned that there are heavy risks! Maybe just admire them like fireflies from afar, instead? Or save a friend from straying too far.]


OOC. Notes
Like it says above, this event is open to everyone! Defense force members are “forced” (icly, not oocly, obviously) to come, but anyone else is invited, and even if they’d rather crash instead of RSVPing, that’s fine, too. If you need it, the OOC information and plotting post is over here for your reference! If you have any further questions, or if you need to add a warning to the log, PM me or message me at [plurk.com profile] zeloser! That being said, if anything somehow ends up getting NSFW in any of those cute little tents, please take that to your own character journals so I don’t have to lock the entire log. Otherwise, have fun!!
withwisdom: game cutscene (⟡ surprised)

[personal profile] withwisdom 2018-10-17 01:41 am (UTC)(link)
[ as he approaches there is a look of recognition in her eyes, visible and clear, but-- ]

Well, how do you feel about chess?

[ --that's not so important right now. ]
ditherer: ((s3) it is futile to head out with frien)

[personal profile] ditherer 2018-10-17 12:09 pm (UTC)(link)
I've never played.
withwisdom: game cutscene (⟡ photo)

[personal profile] withwisdom 2018-10-17 04:05 pm (UTC)(link)
My, my. Then I think I'll take this chance to teach you.

[ she's not the most seasoned player herself, though she's been practicing on her own since being taught, so it all works out. she reaches out to the board and sets up the pieces. ]

The object of the game is to put the King piece into a position where escape is impossible. You'll have to capture other pieces along the way, maneuver your army strategically, and think steps ahead to ensure victory.
ditherer: ((s2) I am not very good at listening)

[personal profile] ditherer 2018-10-19 10:47 pm (UTC)(link)
Sounds complicated. Then again, I suppose that in real life, defeating the enemy usually is.
withwisdom: game cutscene (⟡ outward)

[personal profile] withwisdom 2018-10-20 05:15 pm (UTC)(link)
You're a smart lad, you'll do fine. Here let me show you...

[ from here she goes on to explain how each piece moves, from pawn to bishop to knight to rook to queen and then king. she also explains how getting a pawn from one side of the board to the next promotes them to any other piece (king aside.) ]

...White goes first and Black goes second. Which side will you choose?
ditherer: ((s3) it is futile to head out with frien)

[personal profile] ditherer 2018-10-20 06:23 pm (UTC)(link)
... Why is the king so useless...?

[moving one space only? please.]

Black, I suppose.

[mainly so that he can watch what she does first.]
withwisdom: game cutscene (⟡ little bird)

[personal profile] withwisdom 2018-10-20 08:31 pm (UTC)(link)
I'm not sure. Perhaps a reflection of the role Kings play in war?

[ the lead commander of the army and the kingdom, but not someone suited to be on the front lines. then again the same could be said for the queen -- not that she minds this clear gender bias at all. ]

But ok. I'll get us started!

[ and she makes her first move, the most classic of all starts - moving the king's pawn out two spaces. ]
ditherer: ((s3) asleep — or something like it)

[personal profile] ditherer 2018-10-21 05:53 pm (UTC)(link)
Is that the role kings play for humans...?

[well, he supposes he can relate somewhat. makara did warn him against going to the front lines at times, after all.

in any case, he mimics zelda because he has no idea what he's doing.]
withwisdom: (⟡ castle fall)

[personal profile] withwisdom 2018-10-22 08:48 pm (UTC)(link)
It is. The King is the most important man in the kingdom. If the head is cut off, does the whole body not follow down with it?

[ him copying her move doesn't bother her, and she makes her next move to move out a knight. ]
ditherer: ((s2-y) you can stop lying)

[personal profile] ditherer 2018-10-24 12:27 am (UTC)(link)
That's when the next in line arises. Death is a matter of course; you need to be prepared for it, no matter who it is.

[still without any particular strategy, he moves out a bishop.]
withwisdom: game cutscene (⟡ annoyed)

[personal profile] withwisdom 2018-10-24 10:48 pm (UTC)(link)
And what if there is no next in line? Or... what if there is no kingdom with the King gone?

[ she moves out another pawn, eyeing the bishop curiously and thinking on how to remove it. ]
ditherer: ((s3) asleep — or something like it)

[personal profile] ditherer 2018-10-25 10:17 pm (UTC)(link)
I only know how things are done where I'm from—where the next strongest becomes king by default. How you humans decide, I don't know.

[he moves a pawn as well.]
withwisdom: game cutscene (⟡ sunset)

[personal profile] withwisdom 2018-10-26 03:50 am (UTC)(link)
My kingdom decided by blood. If the King dies, the next in line takes the throne. In most cases, the next in line is a child. Vulnerable and unequipped to lead.

[ the death of a king through unnatural causes is... commonplace in history. even in her own lineage.

she moves her pawn again, slightly smiling when she does, and this time it creates a dilemma for him. diagonal from the bishop, if he does nothing then the next turn she can capture his piece. but if he thinks to take the pawn, the next pawn diagonal down will claim the bishop. the option to retreat is of course present.
]
ditherer: ((s2-y) living (not all that well))

[personal profile] ditherer 2018-10-27 07:29 pm (UTC)(link)
That sounds like an inefficient system, if you don't mind me saying so.

[at least from the perspective of a sura—a race in which strength is everything.

he'll choose to retreat.]
withwisdom: game cutscene (⟡ insight)

[personal profile] withwisdom 2018-10-29 01:30 pm (UTC)(link)
Then how do you do it? I assume you have a system of gauging who the strongest is?

[ it isn't an unheard of way to conduct governing, but not one she agrees with. a good leader needn't be a good combatant to rule.

she'll let the bishop be as it retreats and focuses on getting more pieces out from the back ranks and into the field. though methodical, her play style is aggressive.
]
Edited 2018-10-29 13:31 (UTC)
ditherer: ((s2-y) I want to be like ‘I don’t care.’)

[personal profile] ditherer 2018-11-04 01:18 am (UTC)(link)
It's simply something that happens. What it means to be a "king" among my kind isn't quite the same for yours, I assume.

[after his initial retreat, he returns aggression with aggression. he'll focus on capturing what pieces he can, unless it would mean sacrificing anything greater than a pawn.]
withwisdom: <user name=doodleladle site=tumblr.com> (⟡ neutral)

[personal profile] withwisdom 2018-11-05 01:31 am (UTC)(link)
No, it isn't. In my culture, the royal line are descendants of our Goddess Hylia. Or at least those born and not married in.

[ herself being one of them, though he doesn't know of her royalty. she takes note of his boldness and combats it back. they both manage to take some important pieces as the game goes on, the board slowly emptying as they reach the end game. ]

Will you tell me about the role of King in your culture?
ditherer: ((s2-y) you can stop lying)

[personal profile] ditherer 2018-11-08 12:08 am (UTC)(link)
[he pauses, before deciding that it wouldn't hurt. plenty of this is common knowledge among humans, at any rate.]

As said, they're by default the most powerful of the clan—a necessity for my kind. We war far more than humans do; a weak king would inevitably cause the ruin of their clan.

[... there's a bit of bitterness that leaks into his voice. thinking about it, this wasn't such a good idea. it's a topic a little too close to his heart.]

The rest of the clan is tied to their king. They're inflicted with what's called emotional resonance: whatever the king feels strongly, they will as well.
withwisdom: (⟡ silence)

[personal profile] withwisdom 2018-11-09 05:45 am (UTC)(link)
[ it's her turn, but as he speaks she stops focusing on the board and simply listens. she can hear the way his voice turns bitter, and thinks it wasn't a good idea to ask. she's always so curious about other people's cultures, especially their way of governing, but maybe she overstepped?

the emotional resonance is especially interesting and it makes her understand now what he meant before.
]

So it's a hivemind, of a sort. [ free will exists, but the king transmits emotions to the rest... ] The king must have to be very resilient. Not just in strength, but in heart too. An emotionally compromised leader could be a hindrance if I'm understanding properly.
ditherer: ((s3) asleep — or something like it)

[personal profile] ditherer 2018-11-10 07:58 pm (UTC)(link)
[he's quiet for a while.]

Yes, that's correct. Regardless of their supporters, the king is expected to be strong in every way.

[example of a king who's terrible at managing their emotions: him.]
withwisdom: pixiv id 65884553 (⟡ fret)

[personal profile] withwisdom 2018-11-12 03:38 am (UTC)(link)
...Would you say yours is strong then?

[ a beat, then- ] No, nevermind. I'm sorry for prying.

[ it doesn't sound like a topic he's enjoying talking about. prying feels wrong. ]
ditherer: ((s2-y) just die the regular way)

[personal profile] ditherer 2018-11-14 03:31 am (UTC)(link)
[... even though she dropped the conversation, he finds himself continuing.

somehow, it's easier to talk about when the other party has no idea.]


No. They're considered a failure who can no longer do anything for their people.
withwisdom: (⟡ dejected)

[personal profile] withwisdom 2018-11-17 11:53 pm (UTC)(link)
I see.

[ she frowns and looks on the board, her move. it's toward the end game but the conversation has taken her out of the mindset. ]

Well... I hope you can maybe see how it's hard for them. Ruling is no easy task, no matter who it is. I admit I have biases to this however -- as daughter to a King.

[ a king who had too much to bear and who she never got to apologize to before his demise. ]