whichcraft: god the killers truly understand my soul (BURN ♚ on the back of a hurricane)
Summer "The Witch" Moran ([personal profile] whichcraft) wrote in [community profile] awashlogs 2018-07-21 02:21 am (UTC)

OVERVIEW

[Summer's doorway can be found between a pair of bookshelves in the library, at the end of the row between the fairy tales and the...more...fairy...tales...which is either a sign that whoever picked this portal location has a twisted sense of humor, or just the fact that Summer spends a lot of her free time in the library reading, either way.

Regardless, to say she's not thrilled when she finds it is...an understatement, to say the least. Quite the contrary, the first time she spots it, all the color drains from her face and she beats feet away from it as fast as she possibly can, almost like she's expecting something to come out of it and start chasing her.

She won't go in it herself, at least not alone, but once she finds it and convinces herself that nothing seems to be coming after her, she essentially ends up staking the area out, sitting down nearby and keeping vigil over it, just in case someone comes along and happens to spot the thing. Or in case something really does come out of it; she hasn't entirely discarded that idea altogether.

Once passed through, however, it leads to Sorceror's Isle, in Nevermorrow. From the outside, the castle that takes up the majority of the island is just plain creepy-looking — exactly the kind of place you'd imagine when you think of evil castles from fantasy books, all tall spires and unforgiving stone. There's a little lighthouse toward one side of the island, which looks out over a stormy sea that stretches out as far as the horizon; the castle also boasts at least one very tall spire with roof access from within the building, and the grass that grows on the ground is sparse and hardy, not green and lush.

Two inhabitants reside here, normally. One of them is gone, but his spells remain; anyone moving through the castle may start to develop the unshakable creeping feeling of being watched, and people who are magically sensitive will be able to further identify that the whole interior of the castle is absolutely brimming with thick webs of spells layered over each other a hundredfold. Some are traps, some are for surveillance; many are just from the sheer fact that almost everything in this castle is enchanted in one way or another, because the wizard who resides here enjoys convenience, and when you've got a shitload of magic at your disposal, why wouldn't you enchant everything to make your life easy?

Maybe don't try to loot the place, though. That's a fast track to a magical asswhoopin', if all those spells are any indication.]



A — WHAT DID WE JUST SAY

[Okay, so much like Abu in the Cave of Wonders, you've just disregarded the "MAYBE DON'T FUCKING TOUCH ANYTHING" advice. It's understandable, really; some of the rooms in here are just chock-full of magical items, precious metals, massive gemstones of every color of the rainbow. Unfortunately, the wizard of the house would prefer that those remain exactly where he'd put them, and while not all of the items herein are enchanted with booby-traps, some of them are! Thus, putting your grubby mitts on the wrong item might earn you any one of a multitude of awkward penalties, including but not limited to:

• An electric shock
• Temporarily transforming you into a snail
• Magically dousing you in a bucket of water
• Making you spit frogs every time you try to speak
• Setting your clothes on fire
• Instantaneous KO

Please try to avoid that last one if at all possible. Luckily, if Summer is also on the premises at the time of the aforementioned fuckup, she'll quickly make her way to your location to try to set things to rights. However, if she's not, well. Good luck? The spell will only last until you leave the pocket dimension, obviously! Or in the case of the last bullet point, until you naturally wake up.]



B — THE UNFAIREST OF THEM ALL

[Sooner or later, one of these excursions will result in Summer making her way upstairs, where one room in particular seems to give her unusual pause. At a glimpse, it's a round stone room that seems to be full of mirrors, with one particularly large one in the center of the room. The central one is notable in two ways: one in that it's clearly intended to be the focal part of the room; two in that unlike every other mirror in the room, this one has a heavy drapery covering it.

Summer, for her part, isn't doing much but standing in the doorway looking nervously into the room. However, if anyone tries to go in and take a look at the freestanding mirror, or god forbid to touch the drapery, she'll immediately react and try to warn them: ]


Wait — don't touch that!


C — LOOTING AND TRANSMUTING

[There's another door in particular that Summer ends up very interested in, however — the one that leads to Maerlyn's personal library. Obviously this is destined to be the most absolutely utterly booby-trapped room of all, and that means there's got to be some real good shit inside it. The good news is, the alarm spells don't pose much of a threat because there's no one here to answer them. The less great news is, who knows what other spells might be on that door. Which means that the problem is getting inside...]

Ugh. The old man really hates the thought of anybody riffling through his shit...any bright ideas on how we might be able to get through?


D — WILD CARD

[I'm also happy to write up blurbs and additional information for other venues on Sorceror's Isle! Just let me know what location you're checking out, and I'll be happy to toss some additional information your way.]

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